[Bf-committers] Import scripts quality
Bart
bart at neeneenee.de
Thu Jun 2 12:04:56 CEST 2005
For my VRML and X3D exporter i'm using 7 diffrent sites specific to
Blender or VRML/X3D to get a
handfull of testers and some feedback. A lot of bugs i found myself (got
a large experience in VRML/X3D too).
It is not easy to find testers for scripts.
Most bugs appear when you did not playing with - they appear in a real
project.
But many thanks to Cam who gives me a very cool feedback in programming
and did nice docs about
python programming!
Willian Padovani Germano schrieb:
> Alexander Ewering wrote:
>
>> (...) I feel the need to express some serious concerns about the
>> quality of the bundled import scripts.
>
>
> That's welcome and needed feedback, of course. Scripts in Blender
> have been tested by their authors and other users, usually with
> discussions at elysiun's Python & Plugins forum and also by me (only
> to make sure they work, basically, actual users needing a script can
> test way better).
>
> This is almost a controlled situation, because the author and forum
> participants get to know what already works and how -- the scripts
> work for them. Surely we can't expect all Blender users to know that,
> so both we need good, structured documentation and bug reports from
> those who try the scripts in ways that the author hasn't yet or knows
> that are not supported.
>
> Specifically about Paths Import (from JMS), not sure if that is your
> problem, a common issue is that they import "paths" only, not other
> SVG objects (it is not a standalone svg importer). And for .ai it
> seems not all versions are supported. The svg part was updated for
> inkscape 0.40, if that didn't work maybe you have an older version of
> the script in your .blender/scripts dir (note that dir was changed, it
> has subdirs now, scripts will fail with "Import Error" if you don't
> update).
>
> But anyway, please all users report problems at the elysiun forum or
> fill a bug report with a sample file you tried to import.
>
> ===
>
> To say what is being done:
>
> The quality of all bundled scripts is a concern. We need them to have
> the "boring parts" developed as well -- full documentation, proper
> warnings error msgs for all problems, bugs fixed, improvements made.
> Projects to help with this have been planned to start soon, along with
> the rest of the helper stuff authors may need: an script installer, a
> general gui script to report errors and warnings instead of using the
> console.
>
> An specific project to make importers / exporters more robust and
> documented in detail (per script: what is supported, important
> details) is high on our TODO, but it will only work if we get reports
> from those who actually need these convertors. Adding important
> missing convertors is also part of this project, I'll write about it
> soon at elysiun and the bf-scripts mailing list.
>
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