[Bf-committers] Bones in solid view and Xray

malefico andauer the3d_hut at yahoo.com.ar
Wed Jul 13 14:29:45 CEST 2005


 --- Ton Roosendaal <ton at blender.org> escribió:

> Hi,
> 
> X-ray option was coded in past by disabling Z-buffer
> while drawing.  
> With Solid bones that doesn't work simply...
> something I better fix  
> later, once it's clear what the correct bone drawing
> rules and  
> appearance will be. :)

OK then, it was just an observation

> 
> Next step is drawing bones as boxes too, with
> information builtin on  
> the deformation range. My hope is that a lot of work

Wooohooooo :-))))

> on  
> posing/animating can be done with the armature
> itself, with no need to  
> see the deformed mesh all the time. Or find a way to
> subtle blend the  
> deformed mesh in the background, or so... WIP!


Great great news ! Hope to see more soon !!!

Regards

malefico




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