[Bf-committers] Bones in solid view and Xray
malefico andauer
the3d_hut at yahoo.com.ar
Wed Jul 13 14:29:45 CEST 2005
--- Ton Roosendaal <ton at blender.org> escribió:
> Hi,
>
> X-ray option was coded in past by disabling Z-buffer
> while drawing.
> With Solid bones that doesn't work simply...
> something I better fix
> later, once it's clear what the correct bone drawing
> rules and
> appearance will be. :)
OK then, it was just an observation
>
> Next step is drawing bones as boxes too, with
> information builtin on
> the deformation range. My hope is that a lot of work
Wooohooooo :-))))
> on
> posing/animating can be done with the armature
> itself, with no need to
> see the deformed mesh all the time. Or find a way to
> subtle blend the
> deformed mesh in the background, or so... WIP!
Great great news ! Hope to see more soon !!!
Regards
malefico
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