[Bf-committers] IRC Meeting minutes feb 20

Ton Roosendaal ton at blender.org
Sun Feb 27 15:40:32 CET 2005


Hi all,

Just in time, before another one starts! :)

1) Current projects

- Transform refactor
Code was submitted to bf-blender, Martin will further work on splitting  
data structure (prevent memory overload in vertex mode) and  
constrainting (local, global, planar, etc)
Ton works on current missing features, like Armature PoseMode,  
dependency updating, IpoKey, Texture space, etc. His focus will be on  
completely bringing old functionality/support. Work done will be  
updated in the wiki transform page (not done yet!)
In a final stage then revision of user input methods will happen.

Martin emphasises more testing is needed.

- 64/128 bits support in ImBuf
Kent Mein works on this, no news

- Half-Edge Mesh
Joeedh takes a little break in coding... it is still in a personal WIP  
stage, and not ready for official proposal to include in tuhopuu.  
Reminded was that Jean-Luc is very interested in providing  
'correctness' feedback like Euler operators.


2) Release scheduling

Martin proposed to name the next 'big' release 2.40, to reflect the  
amount of changes in code. We can still do a 2.37 however as  
review/testing version inbetween.
Ton likes a 2.4 too, also to base new documentation (manual upgrade)  
on, but only when also the full button/panel reshuffle has ended  
succesfully.
Agreed was to wait with final decision on release and release numbers  
until we now what the status of all projects is.

The public "B-con" level can be moved to '2' on the website (todo!).

3) Tracker

We still suffer from lack of insight in the exact issues with (Linux)  
ATI drivers & OpenGL failures. Especially drawing pixmaps (images)  
seems to work badly when clipped or zoomed.
Jiri volunteered to dive into this.

Chris Burt volunteered to check on better website/support pages. For  
example by listing gfx configurations as in use by active developers,  
being the "actively maintained platforms".

-Ton-


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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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