[Bf-committers] Re: Re: Vectorial Motion Blur

GSR - FR famrom at infernal-iceberg.com
Sun Feb 13 16:42:14 CET 2005


Hi,
fred at mentalwarp.com (2005-02-12 at 2253.56 +0100):
> I think that the method would be for each pixel you calculate the 
> average color of the x pixels lying under the vector. It would be like a 
> blur, but instead of  finding the average color with a radius you do it 
> with a line.
> the length of the vector determines how much pixel you need to take for 
> your blur.

Uh? Or I do not understand or your method is wrong.

Lets say we have a single black pixel that moves, all the other pixels
white and static, and the vector says it moves to the right:

   @---->

So the result should be a grey dot, result of averaging all the whites
and the black, with still lots of white around it:

   =

It does not sound pretty motion blurish... the moving pixel seems
static and the static pixels seem to move into the moving one. ?:|

GSR
 


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