[Bf-committers] Duplicator objects & modifiers

"Juan J. Peña M." jjulio.pena at verizon.net.do
Mon Dec 5 14:45:44 CET 2005

Hey Ton, I´m the one who submited that bug.

The core reason for the bug still remains.. the sofbody object became 
sofbody BY ACCIDENT. One click on the "enable softbody" button and a 
sofbody modifier is automatically added to the stack. A second click on 
the "enable softbody" button would seem to dissable the softbody action, 
but the modiffier is not removed, so unless the user is really curious 
and checks the stack, the object will never render.



Ton Roosendaal escribió:

> Hi Daniel,
> I've already noticed a bypass in the Derivedmesh.c for duplicator  
> objects. However, for the renderconvertor this was not done yet...
> To fix an issue with a softbody object being duplicated (didnt show 
> at  all), I've added a bypass in the render code too.
> Could you check this diff if this is without danger? :)
> http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/blender/ 
> renderconverter/intern/convertBlenderScene.c.diff? 
> r1=1.180&r2=1.181&cvsroot=bf-blender
> Thanks,
> -Ton-
> ------------------------------------------------------------------------ 
> -- 
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
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