[Bf-committers] Duplicator objects & modifiers

Ton Roosendaal ton at blender.org
Tue Dec 6 16:15:21 CET 2005


Hi,

I replied to bugtracker for this issue. No need to mail that both here  
and post in tracker...
Anyhoo, should all work fine now, duplicated sofbody renders.

-Ton-

On 5 Dec, 2005, at 14:45, Juan J. Peña M. wrote:

> Hey Ton, I´m the one who submited that bug.
>
> The core reason for the bug still remains.. the sofbody object became  
> sofbody BY ACCIDENT. One click on the "enable softbody" button and a  
> sofbody modifier is automatically added to the stack. A second click  
> on the "enable softbody" button would seem to dissable the softbody  
> action, but the modiffier is not removed, so unless the user is really  
> curious and checks the stack, the object will never render.
>
> :-(
>
> Apollux.
>
> Ton Roosendaal escribió:
>
>> Hi Daniel,
>>
>> I've already noticed a bypass in the Derivedmesh.c for duplicator   
>> objects. However, for the renderconvertor this was not done yet...
>> To fix an issue with a softbody object being duplicated (didnt show  
>> at  all), I've added a bypass in the render code too.
>>
>> Could you check this diff if this is without danger? :)
>>
>> http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> blender/ renderconverter/intern/convertBlenderScene.c.diff?  
>> r1=1.180&r2=1.181&cvsroot=bf-blender
>>
>> Thanks,
>>
>> -Ton-
>>
>> ---------------------------------------------------------------------- 
>> -- --
>> Ton Roosendaal  Blender Foundation ton at blender.org   
>> http://www.blender.org
>>
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>
>
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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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