[Bf-committers] Re: Boolean op holes error handled

Martin Poirier theeth at yahoo.com
Thu Dec 1 17:24:40 CET 2005

--- GSR <gsr.b3d at infernal-iceberg.com> wrote:

> Hi,
> blender at instinctive.de (2005-12-01 at 1140.28
> +0100):
> > So, construct sane objects, and enjoy booleans,
> and don't blame the code,
> > I'd say ;-)
> What about cookie-cutter work mode? The computer
> cuts, and the user
> later decides what to do with all the resulting
> parts. IIRC that was
> old blender "boolean" (bad memory?).

You're right, that's what the old "intersect" function

What might be interesting to have is a boolean
function that uses solid based boolean methods (as the
new boolean) when it can and uses a straight face
intersection algo when dealing with open meshes.


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