[Bf-committers] Re: Re: Boolean op holes error handled

GSR gsr.b3d at infernal-iceberg.com
Thu Dec 1 20:18:29 CET 2005


Hi,
theeth at yahoo.com (2005-12-01 at 0824.40 -0800):
> > parts. IIRC that was
> > old blender "boolean" (bad memory?).
> 
> You're right, that's what the old "intersect" function
> did.
> 
> What might be interesting to have is a boolean
> function that uses solid based boolean methods (as the
> new boolean) when it can and uses a straight face
> intersection algo when dealing with open meshes.
> 
> Martin

Eer, yes, that was the idea, I forgot to say "as fall back". If it can
not do proper boolean, it performs intersect and shows a dialog saying
something like "open meshes, only intersect possible". Having direct
intersect command would be nice too and free if the fall back mode is
added.

GSR
 


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