[Bf-committers] Lattice Deform Idea

Johnny Matthews johnny.matthews at gmail.com
Sat Aug 27 15:18:50 CEST 2005


Yes, I would rather wait and have a well thought out implementation then 
a hacked-in prone to problems one. Just thought I would share while the 
idea was in my head. :)

Ton Roosendaal wrote:

> Hi,
>
> I want weight groups to work with all deformers in Blender (Hooks!),  
> and want weightgroups in Curves & Nurbs as well. :)
>
> The current weight group architecture is highly suspective of needing 
> a  refactor though... it's abusing a whole load of small mallocs, in 
> a  not-too-smart way... and then it separates weird in an Object 
> component  and a Mesh component. This is reason why I didn't use it 
> for Hooks  (yet). Also because Hooks now 'hook' to lattice & curves too.
>
> So yes, feature is great, but the implementation is another story. I  
> rather not hack too much new features here at the moment.
>
> -Ton-
>
> On 27 Aug, 2005, at 5:18, Johnny Matthews wrote:
>
>> Kaito / ZR,
>>
>>  I had an idea as I was doing a little playing last night, I was  
>> setting up a standard "cartoon eyes" rig and added a lattice to it 
>> and  was playing happily, but the eyes were a seperate mesh from my 
>> model  so that the lattice wouldn't deform the head, just the eyes. 
>> That  brought me to this idea...
>>
>>  If you could define a weight group for lattice deform. 0 lattice  
>> doesn't deform, 1 lattice deforms, I guess you could even have it do 
>> a  percentage deform in the middle too.
>>
>>  This way, if you do a setup like this, the whole character can be 
>> one  mesh, with the lattice only effecting the eyes or 
>> whatever...Then you  could add multiple lattices effecting different 
>> areas the same way by  adding more weight groups...
>>
>>  Thoughts? Is this a dumb idea? Feel free to tell me why :)
>>
>> --  Johnny Matthews
>> johnny.matthews at gmail.com______________________________________________ 
>> _
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> ------------------------------------------------------------------------ 
> -- 
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
>
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