[Bf-committers] Lattice Deform Idea
johnny.matthews at gmail.com
Sat Aug 27 15:18:50 CEST 2005
Yes, I would rather wait and have a well thought out implementation then
a hacked-in prone to problems one. Just thought I would share while the
idea was in my head. :)
Ton Roosendaal wrote:
> I want weight groups to work with all deformers in Blender (Hooks!),
> and want weightgroups in Curves & Nurbs as well. :)
> The current weight group architecture is highly suspective of needing
> a refactor though... it's abusing a whole load of small mallocs, in
> a not-too-smart way... and then it separates weird in an Object
> component and a Mesh component. This is reason why I didn't use it
> for Hooks (yet). Also because Hooks now 'hook' to lattice & curves too.
> So yes, feature is great, but the implementation is another story. I
> rather not hack too much new features here at the moment.
> On 27 Aug, 2005, at 5:18, Johnny Matthews wrote:
>> Kaito / ZR,
>> I had an idea as I was doing a little playing last night, I was
>> setting up a standard "cartoon eyes" rig and added a lattice to it
>> and was playing happily, but the eyes were a seperate mesh from my
>> model so that the lattice wouldn't deform the head, just the eyes.
>> That brought me to this idea...
>> If you could define a weight group for lattice deform. 0 lattice
>> doesn't deform, 1 lattice deforms, I guess you could even have it do
>> a percentage deform in the middle too.
>> This way, if you do a setup like this, the whole character can be
>> one mesh, with the lattice only effecting the eyes or
>> whatever...Then you could add multiple lattices effecting different
>> areas the same way by adding more weight groups...
>> Thoughts? Is this a dumb idea? Feel free to tell me why :)
>> -- Johnny Matthews
>> johnny.matthews at gmail.com______________________________________________
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> Ton Roosendaal Blender Foundation ton at blender.org
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