[Bf-committers] Re: OpenGl in windowsVista ... bad news....
j.merritt at pgrad.unimelb.edu.au
Sun Aug 7 05:33:17 CEST 2005
Joseph Hanna wrote:
>Um I don't know much about this kind of stuff, but the /. ppl seem not
>to worry too much about this because it is their belief that it is
>actually the graphics cards manufacturers who provide the required
>OpenGl drivers. Hence why things like Doom3 continue to play
>So is this still bad news for us?
Since Blender provides its own GUI, it can go into the full-screen "by
pass the windowing system" mode, as described on /. and elsewhere,
thereby achieving full OpenGL capabilities with vendor-supplied
drivers. The problems appear to arise for apps that combine normal
Windoze GUI with OpenGL (like 3DSMax, etc...). Still, I suppose there
are still many uncertainties here.
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