[Bf-committers] clarification on screw_mesh
johnny.matthews at gmail.com
Mon Apr 25 15:39:08 CEST 2005
Well, you learn something new every day!
Thanks for the tip
Martin Poirier wrote:
>--- Johnny Matthews <johnny.matthews at gmail.com> wrote:
>>A screw along curve would be pretty cool. Especially
>>if it was dynamic
>>like dupliverts. Just Brainstorming :)
>I do that all the time, just use a curve path and
>nurbs surface curves as a duplivert object (rot key to
>make it screw around the path), loft and then convert
>to mesh. Quite easy and even more control than just a
>screw on curve command.
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