[Bf-committers] clarification on screw_mesh
theeth at yahoo.com
Mon Apr 25 15:33:40 CEST 2005
--- Johnny Matthews <johnny.matthews at gmail.com> wrote:
> A screw along curve would be pretty cool. Especially
> if it was dynamic
> like dupliverts. Just Brainstorming :)
I do that all the time, just use a curve path and
nurbs surface curves as a duplivert object (rot key to
make it screw around the path), loft and then convert
to mesh. Quite easy and even more control than just a
screw on curve command.
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