[Bf-committers] My patch.
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Tue Apr 12 13:51:58 CEST 2005
Hi Brian,
That would be me!
I'll have a look on the weekend. I know this is one thing the engine users
have been wanting. :-)
Thanks,
Kester
On Tuesday 12 April 2005 19:56, Brian Hayward wrote:
> I recently finnished coding, testing, and submitting my first patch, and
> would appresiate feedback. Also seeing as I don't have the
> authorization to commit it, I wish to point it in the direction of
> someone who can. Thanks in advance for your time.
>
> I noticed that when the replaceMesh actuator is called (in the game
> engine) on a mesh which is deformable through armatures, RVKs, or AVKs,
> the object's new mesh fails to react to deform calls. My patch fixes
> this by also replacing the object's deform controller when neccessary,
> thus making the new mesh deform in the same mannor as the old mesh.
>
> bthayward at tuzakey.com
> Brian Hayward
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"It does not work that way. RUN!"
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