[Bf-committers] My patch.

Brian Hayward bthayward at tuzakey.com
Tue Apr 12 09:56:40 CEST 2005

I recently finnished coding, testing, and submitting my first patch, and 
would appresiate feedback.  Also seeing as I don't have the 
authorization to commit it, I wish to point it in the direction of 
someone who can.  Thanks in advance for your time.

I noticed that when the replaceMesh actuator is called (in the game 
engine) on a mesh which is deformable through armatures, RVKs, or AVKs, 
the object's new mesh fails to react to deform calls.  My patch fixes 
this by also replacing the object's deform controller when neccessary, 
thus making the new mesh deform in the same mannor as the old mesh.

bthayward at tuzakey.com
Brian Hayward

More information about the Bf-committers mailing list