[Bf-committers] UI Rotation enhancement.
Chris Burt
desoto at blender.spaceisbig.com
Mon Oct 18 18:02:09 CEST 2004
Well imagine two objects that have a center point close to the center of
the screen but not close together in depth. Selecting one and moving the
view would result in something completely different from selecting the
other. I think I could see how this would be useful. It would make
hopping from mesh to mesh quicker. Select -> Tab -> Rotate instead of
Select -> Tab -> Dot -> Zoom -> Rotate, if I'm not mistaken. I think it
would be interesting to at least experiment with.
Chris
Martin Poirier wrote:
>--- Matt Ebb <matt at mke3.net> wrote:
>
>
>
>>Did I mention it's a very useful feature? Well, it
>>is :)
>>
>>
>
>Could you give any example of what it could be useful
>for? (I can't try your file here at work)
>I have trouble thinking of a situation where I'd want
>to orbit around an off centered pivot point.
>
>Martin
>
>
>
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