[Bf-committers] File with a mesh that nmakes extrude bug
Campbell Barton
cbarton at metavr.com
Wed Oct 13 02:01:00 CEST 2004
Ton'kin Thanks a bunch for fixing this- The file I was working on is a
very large project with over 2000 objects in the scene- Its a bit of a
worry that there is corrupt data in it.
As for the blender Im using- no odd patchs applied but I have been using
the CVS for production work which is not a good idea- but Im prepared to
suffer the conciquences if I can get vert/Edge/Face edit modes- It also
means that I fint a fair number of problems (Though I dont report them all)
Any more?,,,, hmmm selecting an fgon can select faces out
* Scanfill (Shift F) dosent respect the existing vertex colour (always
results in black faces)- should use the current very colour
* Scanfill always makes normals the wrong way around.
Thats it for now- Cam
Ton Roosendaal wrote:
> Hi,
>
> There's 2 things wrong I discovered;
>
> - commit of yesterday broke extruding edges
> - the file had a zero-scaled sub window (area), causing OpenGL to go
> bezerk.
>
> I've added code in Blender that checks at file load the screen
> sanity, this removes zero scaled areas for you. It prints it in
> console too, so you're aware which projects have it... maybe even it
> crept in your default start.blend.
>
> Thanks for the sample file :)
>
> -Ton-
>
>
> On 12 Oct 2004, at 14:53, Campbell Barton wrote:
>
>> Heres the file that segfaults when extruding- I have had that a bit
>> and aits a frequent problem tho I cant always reproduce it wit hall
>> objects.
>> Dosent rely on the being or not being Edge/Vert/UV data- will happen
>> weather this data is there or not.
>> - Cam,
>>
>>
>> -- Campbell J Barton
>>
>> 133 Hope Street
>> Geelong West, Victoria 3218 Australia
>>
>> URL: http://www.metavr.com
>> e-mail: cbarton at metavr.com
>> phone: AU (03) 5229 0241
>>
>> <test.blend.gz>_______________________________________________
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> ------------------------------------------------------------------------
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> Ton Roosendaal Blender Foundation ton at blender.org
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--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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