[Bf-committers] LSCM tex island placement,
my new box paking algo in Python.
Campbell J Barton
cbarton at metavr.com
Mon Nov 29 02:20:06 CET 2004
Hi All,
I noticed LSCM uses fairly average box packing, it would fill up the
This algorithm I wrote could be usefull
It can pack 200 random boxes into 1 box - taking 4 seconds with only 5%
waistage.
- This is in python so Im guessing the speed could be greatly increased
in C.
Its written as a module so it can my used without messing up your scripts.
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&p=31809#31809
- Scroll down for a pic :)
I actually wrote this for packing game textures and lightmaps, but it
can be used for other things too.
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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