[Bf-committers] Small bug in TEXC_REFL

Arne Schmitz arne.schmitz at mmweg.rwth-aachen.de
Sun Nov 28 23:49:33 CET 2004


Hi,

there is a small bug in the REFL texture mapping mode. When rendered with 
blender, a spherical environment map will be mapped a little bit incorrectly. 
OpenGL envmap rendering works fine. As I remember, you have to add 1 to the z 
component of the reflected vector. It looks as if this has been forgotten. I 
don't know where the offending code is, though.

Arne

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