[Bf-committers] Sunday meeting, nov 7 2004

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Mon Nov 8 11:25:36 CET 2004


On Monday 08 November 2004 05:35, Ton Roosendaal wrote:
> 1) Game engine
> - Kester; don't forget a nice release log for this release!

1. Fixed time system.  Logic & physics no longer depend on frame rate.  Logic 
happens at 30Hz and physics at 60Hz, and this is configurable with Python.  
Some logic bricks (eg IPO, Action, camera, track to actuators) still happen 
at framerate for nice smooth motion.  If there are new bugs, this is probably 
why.

2. New stereo options: anaglyph (red-cyan goggles,) side by side (defocussed 
eyes, stereo displays), vinterlace (autostereo displays)

3. Physics should be faster.  (Collisions were doing the penetration test 
twice)

3. Bugs fixed: 
3.1 setObject take KX_GameObject & not string.
3.2 Allow actuators with missing targets (ie for setting them from python)
3.3 Blenderplayer command line options
3.4 Fixed Python Matrix parsing

Cheers

Kester


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