[Bf-committers] Sunday meeting, nov 7 2004
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Mon Nov 8 11:25:36 CET 2004
On Monday 08 November 2004 05:35, Ton Roosendaal wrote:
> 1) Game engine
> - Kester; don't forget a nice release log for this release!
1. Fixed time system. Logic & physics no longer depend on frame rate. Logic
happens at 30Hz and physics at 60Hz, and this is configurable with Python.
Some logic bricks (eg IPO, Action, camera, track to actuators) still happen
at framerate for nice smooth motion. If there are new bugs, this is probably
why.
2. New stereo options: anaglyph (red-cyan goggles,) side by side (defocussed
eyes, stereo displays), vinterlace (autostereo displays)
3. Physics should be faster. (Collisions were doing the penetration test
twice)
3. Bugs fixed:
3.1 setObject take KX_GameObject & not string.
3.2 Allow actuators with missing targets (ie for setting them from python)
3.3 Blenderplayer command line options
3.4 Fixed Python Matrix parsing
Cheers
Kester
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