[Bf-committers] game engine testing

Tom Musgrove tommusgrove__ at hotmail.com
Mon Nov 8 07:13:37 CET 2004


I ran the testing game the game engine stuff

here are the results I had

ballercoaster - motion is jerky, items 'disappear' and 'pop'
bunnyloader - seems ok
clown - clown passed through wall
conveyor-head - some popping
crystal_cube - works fine
dgunner_packed - game is in wire frame if screen is in wire frame.
eat_snow - cursor visible during game
eskimogame - screenwarp looks odd
halofun - works well, full screen still shows header border
house - only rightshift is caught, not leftshift
mech-interactive - visible seams on panorama
MG1 - some wings that are edge on to the screen flash visible and invisible
NevaehPacked - fullscreen mode only goes to half the screen, plane can't go 
all the way to edge of screen
ParticleFire - it seems like all that involve rotation motion are jerky
RvoFighter-24 - cannot find sound actuator
shiny_ipac - seems to work ok
skategirl - can't toggle fullscreen - doesn't seem to turn very much at 
times
texAnim - seems to work ok
textFade - invalid read error
walkthrough - turn arrow keys only do strafe - are they supposed to turn?
webhaloparty - seems to work

LetterRip

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