[Bf-committers] game engine testing

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Mon Nov 8 12:31:11 CET 2004


Thanks for testing.

Note the difference between 'jerky' and low framerate.  Jerky might be beca=
use=20
the update is being done at a lower speed.  Also try and note if it is the=
=20
camera or the object that is jerky.

Ballercoaster - should be smooth, 50-70fps here.
conveyor-head - there is only popping on the balls between the gear and the=
=20
guide here - there is not enough space for the ball, so it pops a bit.
dgunner_packed - expected behaviour.
eat_snow - there is no hide mouse call
eskimogame - that warp always looked weird
house - it doesn't have a left shift sensor
mech-interactive - in source blend?
MG1 - aliasing. :-(  Turn on fullscreen antialiasing. :-)
Nevaeh - 'fullscreen' isn't a mode within blender, it is simply a saved=20
arangement of scenes.
ParticleFire - pretty smooth here.
RvoFighter-24 - works here. (NB: if blender can't access the sound card,=20
sounds fail to load, hence sound actuators fail to load.  I know Windows wi=
ll=20
share the sound card, but Linux won't unless you run Blender through eg=20
artsdsp.  Don't know about OSX)
skategirl - I have two versions of this - one leaves a trail from the=20
hoverboard.  There is no fullscreen scene in the .blend
walkthrough - mouse turns (click and drag) keys strafe.

Other blender:

TubeCleaner - strange rendering bug: renders alternate frames at the base o=
f=20
the tube
SuperG - works fine
Squish-the-bunny - game works, intro screens don't fade in.
Imageturn - some animation glitches
froggy - works
ePolice - works
55wheels - hard to build up speed.

Kester

PS:
Tests were performed on P3 3GHz GeforceFXGo 5200 under Linux.


On Monday 08 November 2004 19:13, Tom Musgrove wrote:
> I ran the testing game the game engine stuff
>
> here are the results I had
>
> ballercoaster - motion is jerky, items 'disappear' and 'pop'
> bunnyloader - seems ok
> clown - clown passed through wall
> conveyor-head - some popping
> crystal_cube - works fine
> dgunner_packed - game is in wire frame if screen is in wire frame.
> eat_snow - cursor visible during game
> eskimogame - screenwarp looks odd
> halofun - works well, full screen still shows header border
> house - only rightshift is caught, not leftshift
> mech-interactive - visible seams on panorama
> MG1 - some wings that are edge on to the screen flash visible and invisib=
le
> NevaehPacked - fullscreen mode only goes to half the screen, plane can't =
go
> all the way to edge of screen
> ParticleFire - it seems like all that involve rotation motion are jerky
> RvoFighter-24 - cannot find sound actuator
> shiny_ipac - seems to work ok
> skategirl - can't toggle fullscreen - doesn't seem to turn very much at
> times
> texAnim - seems to work ok
> textFade - invalid read error
> walkthrough - turn arrow keys only do strafe - are they supposed to turn?
> webhaloparty - seems to work
>
> LetterRip
>
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