[Bf-committers] Game engine issues...

Ton Roosendaal ton at blender.org
Wed Nov 3 11:42:16 CET 2004


Hi,

At least it should hide it only inside the player window, not for the  
entire deskop. Impossible to close the playerwindow even, ESC doesn't  
work.
The mousecursor only shows when you click outside the window, which is  
very annoying when you don't see the cursor even!

But in general I think that games that play not fullscreen, but in a  
window, should not even *think* of hiding the cursor. You intrude a  
desktop environment in a very negative way.

-Ton-

On 3 Nov, 2004, at 11:12, Jasper Mine wrote:

> In most games the cursor is hidden.
>
> On Nov 2, 2004, at 9:39 AM, Ton Roosendaal wrote:
>
>> Hi,
>>
>> We try to get the release scheduled now, and afaik you weren't  
>> working on (big) new projects in the engine? So the main issue is  
>> trying to at least solve the issues in current cvs that worked in the  
>> previous one. Problems that existed already - however a pity - can  
>> just be moved on one release. Or just uncommit work for continuing on  
>> this later. :)
>>
>> Can you define what the remaining topics (showstoppers) are to solve?  
>> Maybe we can even help out on things... but most important is to get  
>> information that allows scheduling.
>>
>> On the cursor; I know it's ghost, but the call to disable the cursor  
>> is somewhere in the engine or player. I tried to disable all of them,  
>> with no luck. It is somewhere, can you tell where? And, btw, it's not  
>> for X11 but for OSX :)
>>
>> -Ton-
>>
>>
>> On 2 Nov, 2004, at 12:23, Kester Maddock wrote:
>>
>>> Sorry Ton,
>>>
>>> It's nowhere near ready for release. :-)  I know there are a couple  
>>> of
>>> reports, but I won't get a chance to look at them before the weekend.
>>>
>>> The showstoppers are the action & ipo actuators (I have a fix for  
>>> the ipo) and
>>> the physics has a nasty habit of stalling.
>>>
>>> The game engine uses ghost cursor functions for setting the  
>>> visibility.  For
>>> X11 it sets the window's cursor to an empty cursor.  You might be  
>>> able to set
>>> the cursor at the window level rather than the system level.
>>>
>>> Kester
>>>
>>> On Tuesday 02 November 2004 11:08, Ton Roosendaal wrote:
>>>> HI Kester,
>>>>
>>>> We're heading towards cvs freeze, so it's time to know if you think  
>>>> the
>>>> current state of the engine is ready for release?
>>>> There are quite some pending reports in the tracker on it, hope you
>>>> have time to work on the showstoppers here (if any).
>>>>
>>>> I tried the player for OSX today, to find where the mouse cursor  
>>>> gets
>>>> hidden in the player... this works very annoying on OSX (hides mouse
>>>> for all the screen). Any hint where this is set?
>>>>
>>>> And, the standalone doesn't run anymore (maybe Lukep knows).
>>>>
>>>> -Ton-
>>>>
>>>> -------------------------------------------------------------------- 
>>>> ----
>>>> --
>>>> Ton Roosendaal  Blender Foundation ton at blender.org
>>>> http://www.blender.org
>>>>
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>>>
>>> -- 
>>> God is a comic playing to an audience that's afraid to laugh.
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>> ---------------------------------------------------------------------- 
>> ----
>> Ton Roosendaal  Blender Foundation ton at blender.org  
>> http://www.blender.org
>>
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>
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--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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