[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source
nan_definitions.mk
John K. Walton
bf-committers@blender.org
Wed, 31 Mar 2004 07:32:35 -0500 (EST)
yes, that was the orginal problem observed here.
On Tue, 30 Mar 2004, Chris Want wrote:
> Hi Kester,
>
> The actual errors I get is this kind of stuff:
>
> cc-1020 CC: ERROR File =
> ../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h, Line = 628
> The identifier "PFNGLTEXIMAGE3DEXTPROC" is undefined.
>
> extern PFNGLTEXIMAGE3DEXTPROC glTexImage3DEXT;
> ^
>
> cc-1020 CC: ERROR File =
> ../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h, Line = 629
> The identifier "PFNGLTEXSUBIMAGE3DEXTPROC" is undefined.
>
> extern PFNGLTEXSUBIMAGE3DEXTPROC glTexSubImage3DEXT;
> ^
> .
> .
> .
>
> I don't think your patch addresses this.
>
> Chris
>
>
> Kester Maddock wrote:
> > Hi SGI guys,
> >
> > Try the last.diff patch -p0 to bring bf-blender up to date with tuhopuu, and
> > then the simple.diff patch -p1, and post the compile errors.
> >
> > The only extension actually used is GL_EXT_compiled_vertex_array, so I would
> > say only link this extension in bf, but link them all in tuhopuu for
> > experimentation.
> >
> > This extension only defines two functions, and they can be safely defined as
> > noops:
> > static inline void glLockArraysEXT(GLint x, GLsizei y) {}
> > static inline void glUnlockArraysEXT(void) {}
> > if they are not available.
> >
> > Come to think of it, they way it is used is rather pointless, since nothing is
> > redrawn while the arrays are locked.
> >
> > On a related note, you should be able to enable vertex arrays on all
> > platforms. (Vertex Arrays in System & OpenGL in Info Window)
> >
> > Kester
> >
> > PS: I'm resending - the patches mentioned pushed the message over the send
> > limit - they'll come through after moderator approval (or not.)
> >
> > On Monday 29 March 2004 12:22, John K. Walton wrote:
> >
> >>On Mon, 29 Mar 2004, Chris Want wrote:
> >>
> >>>hos (Chris Want) 2004/03/29 00:36:28 CEST
> >>>
> >>> Modified files:
> >>> blender/source nan_definitions.mk
> >>>
> >>> Log:
> >>> Disable compilation of the game engine for irix.
> >>>
> >>> I don't want to do this, but the new Open GL extension stuff won't
> >>> compile under Irix, and the glext.h from sgi only works under
> >>> linux/windows (Kester: can you look into a work around for this?)
> >>
> >>i can provied the extension for opengl under glxinfo output if needed.
> >>just what needs extending anyway?
> >>
> >>
> >>> Revision Changes Path
> >>> 1.56 +2 -1 blender/source/nan_definitions.mk
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> >
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