[Bf-committers] Solid and Scons

car bf-committers@blender.org
Mon, 29 Mar 2004 13:28:16 -0500


ok, now I have tested it on another computer with a completely new CVS. 
I still do not get the buttons that are needed. The engine starts with 
P so I know it works. Just missing those buttons
Is there a flip switch I missed in scons ?

On Mar 29, 2004, at 9:13 AM, trip wrote:

> Okay. That did it ! ..., But now we are back to an old problem I came 
> across some time ago.
> The buttons to make an object into an actor and then dynamic is 
> missing. The entire row is. No matter what world ODE Sumo Dynamo I 
> choose for it. The answer back then was to edit a file and change a 
> number > but I do not remember the file at all.
>
> Hummm.
> On Mar 28, 2004, at 2:17 PM, Michel Selten wrote:
>
>> On Sat, 2004-03-27 at 02:10, trip wrote:
>>> what do I change in scons to build game engine and solid ?
>>
>> Update your cvs tree :) This is fixed 5 days ago.
>>
>>>    File "source/gameengine/Physics/Sumo/SConscript", line 18:
>>>      phy_sumo_env.Append (CPPPATH = 
>>> user_options_dict['solid_include'])
>>> [Doritoss-Computer:~/projects/blender] ranch%
>>
>> This is where the error is pointed out: last line of the error report.
>> I have created a SCons global variable which contains all user 
>> settings.
>> This variable is called user_options_dict. Now as you can see, it 
>> tries
>> to find a value named 'solid_include', but it can't finde one. The
>> reason is that the value is actually named 'SOLID_INCLUDE'. (This is 
>> the
>> name as it is stored in config.opts).
>> This has actually been fixed 5 days ago by jesterKing.
>>
>> With regards,
>> 	Michel
>>
>>
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