[Bf-committers] Python API holes

Bart bf-committers@blender.org
Thu, 24 Jun 2004 00:20:54 +0200


All the text things have mostly to do with drawing a text in a window or 
the text editor. My suggestion is about the text object of the 3d window.

Joseph Gilbert wrote:
> There is support in the cvs for object properties which is part of the logic
> blocks from the gameengine, however, the rest of the gameengine will
> probably not become a part of the python API. This has to do with the
> separation of the code for the gameengine and blender.
> We definately need to add sound support. Hasn't been done yet.
> I thought there was some basic support for text and fonts in the Draw and
> Text modules. I don't know the extent though. Someone might know more about
> it than myself.
> 
> -----Original Message-----
> From: bf-committers-admin@blender.org
> [mailto:bf-committers-admin@blender.org]On Behalf Of bart@neeneenee.de
> Sent: Wednesday, June 23, 2004 9:39 AM
> To: bf-committers@blender.org
> Subject: [Bf-committers] Python API holes
> 
> 
> Together with Adrian Cheater i'm writing on a X3D-exporter (x3d is the
> succsessor of vrml: http://www.bitbucket.ca/~acheater/blender/ ) so i
> found a lot of missing python features (in 2.33a or CVS):
> 
> - access to the game enigine and the sensors
> - access to Soundblock (file, mute, loop, volume)
> - access to font obejct (font family, size etc.)
> 
> Bart.
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> 
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