[Bf-committers] VILLMER

Ton Roosendaal bf-committers@blender.org
Mon, 14 Jun 2004 19:15:20 +0200


Our Blender player (with game engine) currently uses ActiveX (Windows)  
and Netscape (Linux) for integration with a browser, to act as a  
plugin. In the past we had talks with Apple people on replacing ActiveX  
with the Quicktime facilities. The benefit of using Quicktime could be  
that some third party (like you!) just makes sure such an integration  
is coded well, and endorsed/distributed via apple.com, bypassing  
complicated security issues (Verisign) but especially being responsible  
for support.

We are still in the process of trying to get the engine development  
back in control. Although we can safely support the standalone player,  
doing that for the web plugin still isn't feasible (and I think not  
even desirable) to support from within the Blender Foundation or  
blender.org projects. Here a potentially viable (commercial)  
open-source project is possible for a third party to pick up. :)
If you or someone in the company likes to discuss this further, just  
contact me!


On Saturday, Jun 12, 2004, at 10:11 Europe/Amsterdam, VILLMER wrote:

> Hello to those at Blender. After taking a good, long look at your  
> product I cannot
> help but express my enthusiasm for it's potential.
> I would like to start simply by saying that I am in the process of  
> releasing a new
> Panoramic Video / QuickTime product, with the support of Apple, that  
> is targeted
> for public release this summer. Beyond the scope of our new product,  
> which is
> in itself is rather something, I would like to know more about the  
> potential fusion
> of Blender content with the QuickTime engine - especially the  
> development
> and integration of 'walkthroughs' of buildings, landscapes etc. Any  
> information
> on how, or who, I can discuss this with Blender, please let me know.
> Best,
> Jason Villmer
> www.villmer.com
> Jason@Villmer.com
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Ton Roosendaal  Blender Foundation ton@blender.org