[Bf-committers] making UV calculation nice
BjornMose
bf-committers@blender.org
Sun, 18 Jan 2004 01:35:13 +0100
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hi all
i am into blender for some months.
before i was been using a model/render engine i have written by/for my =
self ( used povray for advanced raytrace rendering ) for some years.
when i first found blender i thought "WAA.....! YAY! they ve done it =
all, even better ..." enjoying this for a while,
until i came to the point where i wanted to map an image to my model.
First i did explore the UV calculations of blender by trial and error.=20
The results were .. say .. disapointing.
Beeing a professional C/C++ coder ( in msvc environment ) i struggled my =
way throu to elysiun.com forums to blender.org forums to blender.org =
mailing lists to IRC chats, tuhopuu ...
So, here i am=20
I have done some code to share ( i did it on the recent tuhopuu2 CVS =
check out 2004/01/17 ) and i it want to be revised.
There is a web page that explains it (i hope it does), gives access to =
a test build and the sources ( i touched ) :
http://mitglied.lycos.de/mosebjorn/uvunwrap/testingbuild.htm
bjornmose
sorry for my bad english but i can t spell my mothers tounge properly =
too (but mov ax,$F05; jmp $FF04:4572; is in my blood )
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<DIV><FONT face=3DArial size=3D2>hi all</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>i am into blender for some=20
months.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>before i was been using a =
model/render=20
engine i have written by/for my self ( used povray for =
advanced=20
raytrace rendering ) for some years.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>when i first found blender i =
thought=20
"WAA.....! YAY! they ve done it all, even better ..." enjoying this =
for a=20
while,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>until i came to the point where i =
wanted to map an=20
image to my model.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>First i did explore the UV calculations =
of blender=20
by trial and error. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>The results were .. say ..=20
disapointing.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Beeing a professional C/C++ coder ( in =
msvc=20
environment ) i struggled my way throu </FONT> <FONT =
face=3DArial=20
size=3D2>to elysiun.com forums to blender.org forums to =
blender.org mailing=20
lists to IRC chats, tuhopuu ...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>So, here i am </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>I have done some code to share ( i did =
it on the=20
recent tuhopuu2 CVS check out 2004/01/17 ) and i it want to be=20
revised.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>There is a web =
page that=20
explains it (i hope it does), gives access to a test build and the =
sources=20
( i touched ) :</FONT></DIV>
<DIV><FONT face=3DArial size=3D2><A=20
href=3D"http://mitglied.lycos.de/mosebjorn/uvunwrap/testingbuild.htm">htt=
p://mitglied.lycos.de/mosebjorn/uvunwrap/testingbuild.htm</A></FONT></DIV=
>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>bjornmose</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>sorry for my bad english but i can =
t spell my=20
mothers tounge properly too (but mov ax,$F05; jmp $FF04:4572; is in =
my=20
blood )</FONT></DIV></BODY></HTML>
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