[Bf-committers] making UV calculation nice

BjornMose bf-committers@blender.org
Sun, 18 Jan 2004 01:35:13 +0100


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hi all
i am into blender for some months.
before i was been using a model/render engine i have written by/for my =
self  ( used povray for advanced raytrace rendering ) for some years.
when i first found blender i thought "WAA.....! YAY! they ve done it =
all, even better ..." enjoying this for a while,
until i came to the point where i wanted to map an image to my model.
First i did explore the UV calculations of blender by trial and error.=20
The results were .. say .. disapointing.
Beeing a professional C/C++ coder ( in msvc environment ) i struggled my =
way throu  to elysiun.com forums to blender.org forums to blender.org =
mailing lists to IRC chats, tuhopuu ...
So, here i am=20

I have done some code to share ( i did it on the recent tuhopuu2 CVS =
check out 2004/01/17 ) and i it want to be revised.
There is a web  page that explains it (i hope it does), gives access to =
a test build and the sources ( i touched )  :
http://mitglied.lycos.de/mosebjorn/uvunwrap/testingbuild.htm

bjornmose
sorry for my bad english but i can t spell my mothers tounge properly =
too (but mov ax,$F05; jmp $FF04:4572; is in my blood )

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<DIV><FONT face=3DArial size=3D2>hi all</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>i am into blender for&nbsp;some=20
months.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>before i was&nbsp;been using a =
model/render=20
engine&nbsp;i have written by/for my self &nbsp;( used povray for =
advanced=20
raytrace rendering ) for&nbsp;some years.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>when i first found blender&nbsp;i =
thought=20
"WAA.....! YAY!&nbsp;they ve done it all, even better ..." enjoying this =
for a=20
while,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>until i came to the point where i =
wanted to map an=20
image to my model.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>First i did explore the UV calculations =
of blender=20
by trial and error. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>The results were .. say ..=20
disapointing.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Beeing a professional C/C++ coder ( in =
msvc=20
environment ) i struggled my way throu&nbsp;</FONT>&nbsp;<FONT =
face=3DArial=20
size=3D2>to elysiun.com forums to blender.org forums to =
blender.org&nbsp;mailing=20
lists to IRC chats, tuhopuu ...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>So, here&nbsp;i am </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I have done some code to share ( i did =
it on the=20
recent tuhopuu2 CVS check out&nbsp;2004/01/17 ) and i it want to be=20
revised.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>There is a&nbsp;web&nbsp; =
page&nbsp;that=20
explains&nbsp;it (i hope it does), gives access to a test build and the =
sources=20
( i touched ) &nbsp;:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2><A=20
href=3D"http://mitglied.lycos.de/mosebjorn/uvunwrap/testingbuild.htm">htt=
p://mitglied.lycos.de/mosebjorn/uvunwrap/testingbuild.htm</A></FONT></DIV=
>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>bjornmose</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>sorry for my bad english but i can =
t&nbsp;spell my=20
mothers tounge properly too (but mov ax,$F05; jmp $FF04:4572;&nbsp;is in =
my=20
blood&nbsp;)</FONT></DIV></BODY></HTML>

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