[Bf-committers] making UV calculation nice

Ton Roosendaal bf-committers@blender.org
Sun, 18 Jan 2004 12:16:28 +0100


Hi,

Your english fine, no prob. But:
1) Use only ascii text for mailing to mailing lists
2) try to find a provider to host your page without this crappy overlay =20=

advertisement. Here it keeps playing on top of your html all the time, =20=

making it totally unreadable.

-Ton-

On Sunday, Jan 18, 2004, at 01:35 Europe/Amsterdam, BjornMose wrote:

> hi all
> i am into blender for=A0some months.
> before i was=A0been using a model/render engine=A0i have written =
by/for my =20
> self =A0( used povray for advanced raytrace rendering ) for=A0some =
years.
> when i first found blender=A0i thought "WAA.....! YAY!=A0they ve done =
it =20
> all, even better ..." enjoying this for a while,
> until i came to the point where i wanted to map an image to my model.
> First i did explore the UV calculations of blender by trial and error.
> The results were .. say .. disapointing.
> Beeing a professional C/C++ coder ( in msvc environment ) i struggled =20=

> my way throu=A0=A0to elysiun.com forums to blender.org forums to =20
> blender.org=A0mailing lists to IRC chats, tuhopuu ...
> So, here=A0i am
> =A0
> I have done some code to share ( i did it on the recent tuhopuu2 CVS =20=

> check out=A02004/01/17 ) and i it want to be revised.
> There is a=A0web=A0 page=A0that explains=A0it (i hope it does), gives =
access =20
> to a test build and the sources ( i touched ) =A0:
> http://mitglied.lycos.de/mosebjorn/uvunwrap/testingbuild.htm
> =A0
> bjornmose
> sorry for my bad english but i can t=A0spell my mothers tounge =
properly =20
> too (but mov ax,$F05; jmp $FF04:4572;=A0is in my blood=A0)
>
------------------------------------------------------------------------=20=

--
Ton Roosendaal  Blender Foundation ton@blender.org =20
http://www.blender.org