[Bf-committers] blender sub-components
Artem Baguinski
bf-committers@blender.org
Fri, 16 Jan 2004 12:03:53 +0100
On Fri, Jan 16, 2004 at 11:33:45PM +1300, Kester Maddock wrote:
> Hi Artem,
>
> Artem Baguinski wrote:
>
> >2. i've build tuhopuu with --enable-gameblender and indeed it doesn't
> > say "game engine was disabled in this build anymore" but there are no
> > realtime buttons if i just start my own .blend file. if i load some
> > old file - the buttons saddenly appear!
> >
> >
> You have to set a physics engine for the game buttons to appear:
> Create a new world, and set the physics drop down there.
>
> >3. is there some programming documentation of any of the gameengines?
> > if i understood correctly game engine gets build as a library, so
> > what could i do with it? i guess sources of blenderplayer would be
> > the best documentation, correct me if i'm wrong?
> >
> > thanks in advance
> >
> >
> There are some old design documents on blender.org that might help. The
> gameengine is built as a static library that is linked to blender and
> blenderplayer. The source is in source/gameengine and the layout is
> pretty self explanetory - Rasterizer in Rasterizer/, Physics in
> Physics/, core in Ketsji/
>
> Kester
>
thanks a lot
--
gr{oe|ee}t{en|ings}
artm