[Bf-committers] blender sub-components

Artem Baguinski bf-committers@blender.org
Fri, 16 Jan 2004 12:03:53 +0100


On Fri, Jan 16, 2004 at 11:33:45PM +1300, Kester Maddock wrote:
> Hi Artem,
> 
> Artem Baguinski wrote:
> 
> >2. i've build tuhopuu with --enable-gameblender and indeed it doesn't
> >  say "game engine was disabled in this build anymore" but there are no
> >  realtime buttons if i just start my own .blend file. if i load some
> >  old file - the buttons saddenly appear!
> > 
> >
> You have to set a physics engine for the game buttons to appear:
> Create a new world, and set the physics drop down there.
> 
> >3. is there some programming documentation of any of the gameengines?
> >  if i understood correctly game engine gets build as a library, so
> >  what could i do with it? i guess sources of blenderplayer would be
> >  the best documentation, correct me if i'm wrong?
> >
> > thanks in advance
> > 
> >
> There are some old design documents on blender.org that might help.  The 
> gameengine is built as a static library that is linked to blender and 
> blenderplayer.   The source is in source/gameengine and the layout is 
> pretty self explanetory - Rasterizer in Rasterizer/, Physics in 
> Physics/, core in Ketsji/
> 
> Kester
> 

thanks a lot

-- 
gr{oe|ee}t{en|ings}
artm