[Bf-committers] blender sub-components

Kester Maddock bf-committers@blender.org
Fri, 16 Jan 2004 23:33:45 +1300


Hi Artem,

Artem Baguinski wrote:

>2. i've build tuhopuu with --enable-gameblender and indeed it doesn't
>   say "game engine was disabled in this build anymore" but there are no
>   realtime buttons if i just start my own .blend file. if i load some
>   old file - the buttons saddenly appear!
>  
>
You have to set a physics engine for the game buttons to appear:
Create a new world, and set the physics drop down there.

>3. is there some programming documentation of any of the gameengines?
>   if i understood correctly game engine gets build as a library, so
>   what could i do with it? i guess sources of blenderplayer would be
>   the best documentation, correct me if i'm wrong?
>
>  thanks in advance
>  
>
There are some old design documents on blender.org that might help.  The 
gameengine is built as a static library that is linked to blender and 
blenderplayer.   The source is in source/gameengine and the layout is 
pretty self explanetory - Rasterizer in Rasterizer/, Physics in 
Physics/, core in Ketsji/

Kester