[Bf-committers] blender sub-components
Kester Maddock
bf-committers@blender.org
Fri, 16 Jan 2004 23:33:45 +1300
Hi Artem,
Artem Baguinski wrote:
>2. i've build tuhopuu with --enable-gameblender and indeed it doesn't
> say "game engine was disabled in this build anymore" but there are no
> realtime buttons if i just start my own .blend file. if i load some
> old file - the buttons saddenly appear!
>
>
You have to set a physics engine for the game buttons to appear:
Create a new world, and set the physics drop down there.
>3. is there some programming documentation of any of the gameengines?
> if i understood correctly game engine gets build as a library, so
> what could i do with it? i guess sources of blenderplayer would be
> the best documentation, correct me if i'm wrong?
>
> thanks in advance
>
>
There are some old design documents on blender.org that might help. The
gameengine is built as a static library that is linked to blender and
blenderplayer. The source is in source/gameengine and the layout is
pretty self explanetory - Rasterizer in Rasterizer/, Physics in
Physics/, core in Ketsji/
Kester