[Bf-committers] Next-gen projects

Michel Selten bf-committers@blender.org
Thu, 26 Feb 2004 21:51:05 +0100


On Thu, 2004-02-26 at 16:32, Ton Roosendaal wrote:
> -project Purple: led by Emil Brink, Verse team. Build Verse-based  
> plug-in framework.
> -project Olive: led by myself, proposal & generic functional specs for  
> Blender3, based on Blender2 & feedback sessions, and concept to build  
> it on top of OpenGL2, Python & Verse with database.

The architecture, Python and Verse 'backend' are what interest me the
most. I think that's clear for most of you who have been talking with me
on irc, at the conference or from my various 'restructure' proposal
mails.

> I realize more of such projects might start, with different visions or  
> approaches, or with a more limited scope (like building opengl2.0  
> shader editor). Blending all colors together then might give a very  
> exciting Blender3!

I think it's ok to have a couple of research area's, but I don't think
it would be wise to have too many overlapping projects. We shouldn't
divide up our resources too much. (But after reading again your previous
2 sentences, I think that's what you mean).

I'm have a little concern about a purely practical subject: Currently we
have support for 6 platforms. With many projects running, I doubt all
these projects are tested and working on all those 6 platforms. Don't
think that when projects can be integrated, all of this will simply work
out of the box. For example, I should really stop thinking of getting
XPCOM working on all those 6 platforms :)
Anyway, sorry for the -maybe- premature concerns.

> Typically, I can't start working or coding without having a name. So!  
> Now I can start... :-)

First finish that book, then relax for a well-deserved week with a nice
GameCube game and after that you can start your compiler again ;-)

> You dudes out there, like it?

Jup, it's good to hear some ideas. This could well be the beginning of a
nice roadmap proposal.

With regards,
	Michel