[Bf-committers] Game Engine Audio status

Alexander Ewering blender at instinctive.de
Wed Dec 29 00:02:04 CET 2004


On Tue, 28 Dec 2004, Ryan Showalter wrote:

> I highly reccomend you look into using SDL_sound for supporting
> different audio formats.  It should take all the work off your
> shoulders for supporting mp3/ogg/flac/etc/etc.  It also compiles on
> every platform blender is able to (Except Irix?) and looks like its
> pretty actively maintained.
>
> In addition to simply providing easy access to more formats, it looks
> like it contains a very nice system to deal with sound data itself.

Hi,

SDL_mixer already supports decoding most of those formats through
the same libraries as SDL_sound does, so I don't see a huge advantage
in using SDL_sound, apart from introducing another dependancy...

What SDL_sound does offer what SDL_mixer does not is resampling (changing
pitch) of audio data. But I've already coded that myself, so that's
no advantage ;)

Thanks for the recommendation though... it was worth looking at!

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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