[Bf-committers] Game Engine Audio status

Ryan Showalter ryanshow at gmail.com
Tue Dec 28 23:51:55 CET 2004


On Tue, 28 Dec 2004 22:56:35 +0100 (CET), Alexander Ewering
<blender at instinctive.de> wrote:
> 
> Short status overview:
> 
> (NOTE: As I don't know how much of the game engine sound worked BEFORE (and it
> seems like nobody knows :) - some of this information may be redundant or not
> too surprising :)
> 
> - WAV files of any format can be used (might try to extend this to mp3)


I highly reccomend you look into using SDL_sound for supporting
different audio formats.  It should take all the work off your
shoulders for supporting mp3/ogg/flac/etc/etc.  It also compiles on
every platform blender is able to (Except Irix?) and looks like its
pretty actively maintained.

In addition to simply providing easy access to more formats, it looks
like it contains a very nice system to deal with sound data itself.

http://www.icculus.org/SDL_sound/


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