[Bf-committers] Game engine audio recode
Robert Wenzlaff
rwenzlaff at soylent-green.com
Mon Dec 27 15:01:18 CET 2004
> Alright Kester, thanks :) I'm a Radio Amateur, btw, so I know about
> the square attenuation (r*r) of waves with distance from the source.
Really? QRZ? Conditions are pretty terrible right now (and probably for the
next few years! Damn that inconstant sun.), but maybe we should try to sked
something. Check out my Blendered QSL card at qrz.com!
http://www.qrz.com/ab8td.
We're always looking for DX checkins to the 3905 Century Club (though since
you're ITU Rgn1, we'd have to work split on some of the bands - and somehow
you don't strike me as the type who chases QSL cards...).
But back on subject, there is another term for sound attenuation due to the
friction of the medium, but the square law is a pretty good approximation for
sounds in open space since that fall off is much greater than the friction
losses.
--
Robert Wenzlaff AB8TD rwenzlaff at soylent-green.com
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