[Bf-committers] Game engine audio recode

Yann Vernier yann at donkey.dyndns.org
Sun Dec 26 16:18:00 CET 2004


On Sun, Dec 26, 2004 at 01:25:44PM +0100, Alexander Ewering wrote:
> Yesterday, I've tried game engine sound on yet another box (the third
> one), and guess what - it didn't work.

I'm one of those (few?) who can use the OpenAL sound. It works perfectly
on the first game engine run but may go crazy on a second run, including
weird noises and segfaults. The Linux binary releases are built on my
build system, featuring libopenal packages version 0.2003020200-1.2
(Debian). I should probably try to rebuild the most recent available, as
my general use system has version 0.2004090900-1.1. Strange I never
thought of this before.. will try this and report back with results!

-- 
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