[Bf-committers] 2.36 release ahoy 1
Ton Roosendaal
ton at blender.org
Sun Dec 12 13:12:50 CET 2004
Hi,
I've just poked Kester to give a quick review of the status. It's
worrying me too. :)
-Ton-
On 11 Dec, 2004, at 22:27, Bart wrote:
>
> Counting 12 Game engine Bugs in the bugtracker that aren't closed.
> Many people report problems about bad collision detection (using RC2)
> like Bug#1964.
>
> Will put an example into the bugtracker.
>
> Ton Roosendaal wrote:
>> Hi,
>> I'm finished committed things, and with the bugtracker reaching
>> report #2004 we can call that finished too! :)
>> If we want to start compiling releases, the following commits will be
>> still done:
>> - splash screen (I do it)
>> - 2.36 version numbers
>> Willian: do the scripts need to be refreshed?
>> As final test, release managers could do the regression files, just
>> to be sure. I will work on the meantime on more release pages, with
>> all bugfixes mentioned thematically.
>> If no-one objects, I'll call sunday the definite release AHOY.
>> Thanks all!
>> -Ton-
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>
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> | (O)(O) Bart.
> C _) bart at neeneenee.de
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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