[Bf-committers] 2.36 release ahoy 1
Bart
bart at neeneenee.de
Sat Dec 11 22:27:50 CET 2004
Counting 12 Game engine Bugs in the bugtracker that aren't closed. Many
people report problems about bad collision detection (using RC2) like
Bug#1964.
Will put an example into the bugtracker.
Ton Roosendaal wrote:
> Hi,
>
> I'm finished committed things, and with the bugtracker reaching report
> #2004 we can call that finished too! :)
>
> If we want to start compiling releases, the following commits will be
> still done:
>
> - splash screen (I do it)
> - 2.36 version numbers
>
> Willian: do the scripts need to be refreshed?
>
> As final test, release managers could do the regression files, just to
> be sure. I will work on the meantime on more release pages, with all
> bugfixes mentioned thematically.
>
> If no-one objects, I'll call sunday the definite release AHOY.
>
> Thanks all!
>
> -Ton-
>
> ------------------------------------------------------------------------ --
> Ton Roosendaal Blender Foundation ton at blender.org http://www.blender.org
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
--
|\/\/\/|
| |
| (O)(O) Bart.
C _) bart at neeneenee.de
| ,_/
| / - Ich bin nicht berechtigt Aushilfslehrer zu feuern -
/ \
http://www.neeneenee.de
More information about the Bf-committers
mailing list