[Bf-committers] Bump mapping computation issue

trip trip at spymac.com
Sun Dec 5 23:09:33 CET 2004


commit what ?? Normal map support ?? :? PLease say it is so, My zbrush  
will play so nicely with blender if so  :D


On Dec 5, 2004, at 3:28 PM, Ton Roosendaal wrote:

> Hi,
>
> Here's some results;
>
> http://download.blender.org/demo/test/camrot_old.avi
> http://download.blender.org/demo/test/camrot_new.avi
> http://download.blender.org/demo/test/camrot_real.avi
>
> The plane rotates, and camera is child of plane (so effectively the  
> lamp rotates).
> The last one is a nurbs surface to verify it. It's very hard in this  
> situation to see the actual improvement, but watching the outer rings  
> you can see it.
>
> The error in the old code is much more evident in this case;
>
> http://download.blender.org/demo/test/planerot_old.avi
> http://download.blender.org/demo/test/planerot_new.avi
>
> This brought buddy Chris Burt on irc to point me to this;
>
> http://members.shaw.ca/jimht03/normal.html
>
> Well yah, support for normalmaps wouldn't be hard to add eh! :)
>
> Here's the bump only;
> http://blender.org/bf/rt.jpg
> and with RGB map;
> http://blender.org/bf/rt1.jpg
>
> Commit follows.
>
> -Ton-
>
> ----------------------------------------------------------------------- 
> ---
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
>
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