[Bf-committers] Bump mapping computation issue

Ton Roosendaal ton at blender.org
Sun Dec 5 21:28:08 CET 2004


Hi,

Here's some results;

http://download.blender.org/demo/test/camrot_old.avi
http://download.blender.org/demo/test/camrot_new.avi
http://download.blender.org/demo/test/camrot_real.avi

The plane rotates, and camera is child of plane (so effectively the  
lamp rotates).
The last one is a nurbs surface to verify it. It's very hard in this  
situation to see the actual improvement, but watching the outer rings  
you can see it.

The error in the old code is much more evident in this case;

http://download.blender.org/demo/test/planerot_old.avi
http://download.blender.org/demo/test/planerot_new.avi

This brought buddy Chris Burt on irc to point me to this;

http://members.shaw.ca/jimht03/normal.html

Well yah, support for normalmaps wouldn't be hard to add eh! :)

Here's the bump only;
http://blender.org/bf/rt.jpg
and with RGB map;
http://blender.org/bf/rt1.jpg

Commit follows.

-Ton-

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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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