[Bf-committers] Bump mapping computation issue
Ton Roosendaal
ton at blender.org
Sun Dec 5 21:28:08 CET 2004
Hi,
Here's some results;
http://download.blender.org/demo/test/camrot_old.avi
http://download.blender.org/demo/test/camrot_new.avi
http://download.blender.org/demo/test/camrot_real.avi
The plane rotates, and camera is child of plane (so effectively the
lamp rotates).
The last one is a nurbs surface to verify it. It's very hard in this
situation to see the actual improvement, but watching the outer rings
you can see it.
The error in the old code is much more evident in this case;
http://download.blender.org/demo/test/planerot_old.avi
http://download.blender.org/demo/test/planerot_new.avi
This brought buddy Chris Burt on irc to point me to this;
http://members.shaw.ca/jimht03/normal.html
Well yah, support for normalmaps wouldn't be hard to add eh! :)
Here's the bump only;
http://blender.org/bf/rt.jpg
and with RGB map;
http://blender.org/bf/rt1.jpg
Commit follows.
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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