[Bf-committers] Feature Proposal
Bart
bf-committers@blender.org
Sat, 07 Aug 2004 21:45:49 +0200
I updated the solidify section with a example picture and links to
solidify plugins from other software (bottom).
Take a look.
Chris Burt wrote:
> I think advanced loop subdivide and the viewport behaviors are good
> ideas. The first feature however can be done simply by pressing CTRL +
> R multiple times so I'm afraid you'll have a difficult time convincing
> developers of the usefulness. However, constraining rotation of the
> viewport to certain axis would very nice in my opinion. Especially
> since grab and adding new objects uses the viewport for the objects
> coordinates. You have my thumbs up on that. (Whatever that means)
>
> Jonathan Merritt wrote:
>
>> Hello Bart,
>>
>>> After i talked with other cg artists about blender (i use Blender, they
>>> use 3dsMax) i started creating a feature proposal:
>>> http://www.neeneenee.de/blender/features/
>>
>>
>>
>>
>> I'd say that the first three of these features - advanced loop
>> subdivide, hilight move axis, and the different viewport behaviours -
>> are all relatively minor things (certainly the last two). However,
>> the relatively insignificant details of tiny features like these seem
>> to be endlessly, endlessly debated, so I can only wish you luck on
>> finding a consensus... >:-]
>>
>> In Tuhopuu at least, the axis along which an object is being dragged
>> is already shown (as you describe) when that axis has been
>> constrained. I haven't been using the main Blender tree for a while.
>> Is that feature not yet available?
>>
>> Your final suggestion - a solidify function - sounds partially like
>> the "Cap Holes" modifier from 3DSMax. I'm not sure exactly what you
>> mean by the dragging capability of this function though. Could you
>> perhaps expand on that idea a little, maybe with some more examples?
>> What is the proposed algorithm, and (how) will it work for complicated
>> meshes?
>>
>> Jonathan Merritt.
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>>
>>
>
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