[Bf-committers] Feature Proposal

Bart bf-committers@blender.org
Sat, 07 Aug 2004 21:45:49 +0200


I updated the solidify section with a example picture and links to 
solidify plugins from other software (bottom).

Take a look.

Chris Burt wrote:
> I think advanced loop subdivide and the viewport behaviors are good 
> ideas.  The first feature however can be done simply by pressing CTRL + 
> R multiple times so I'm afraid you'll have a difficult time convincing 
> developers of the usefulness.  However, constraining rotation of the 
> viewport to certain axis would very nice in my opinion.  Especially 
> since grab and adding new objects uses the viewport for the objects 
> coordinates.  You have my thumbs up on that. (Whatever that means)
> 
> Jonathan Merritt wrote:
> 
>> Hello Bart,
>>
>>> After i talked with other cg artists about blender (i use Blender, they
>>> use 3dsMax) i started creating a feature proposal:
>>> http://www.neeneenee.de/blender/features/
>>
>>
>>
>>
>> I'd say that the first three of these features - advanced loop 
>> subdivide, hilight move axis, and the different viewport behaviours - 
>> are all relatively minor things (certainly the last two).  However, 
>> the relatively insignificant details of tiny features like these seem 
>> to be endlessly, endlessly debated, so I can only wish you luck on 
>> finding a consensus... >:-]
>>
>> In Tuhopuu at least, the axis along which an object is being dragged 
>> is already shown (as you describe) when that axis has been 
>> constrained.  I haven't been using the main Blender tree for a while.  
>> Is that feature not yet available?
>>
>> Your final suggestion - a solidify function - sounds partially like 
>> the "Cap Holes" modifier from 3DSMax.  I'm not sure exactly what you 
>> mean by the dragging capability of this function though.  Could you 
>> perhaps expand on that idea a little, maybe with some more examples?  
>> What is the proposed algorithm, and (how) will it work for complicated 
>> meshes?
>>
>> Jonathan Merritt.
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>>
>>
> 
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