[Bf-committers] Feature Proposal
Chris Burt
bf-committers@blender.org
Sat, 07 Aug 2004 10:48:02 -0400
I think advanced loop subdivide and the viewport behaviors are good
ideas. The first feature however can be done simply by pressing CTRL +
R multiple times so I'm afraid you'll have a difficult time convincing
developers of the usefulness. However, constraining rotation of the
viewport to certain axis would very nice in my opinion. Especially
since grab and adding new objects uses the viewport for the objects
coordinates. You have my thumbs up on that. (Whatever that means)
Jonathan Merritt wrote:
> Hello Bart,
>
>> After i talked with other cg artists about blender (i use Blender, they
>> use 3dsMax) i started creating a feature proposal:
>> http://www.neeneenee.de/blender/features/
>
>
>
> I'd say that the first three of these features - advanced loop
> subdivide, hilight move axis, and the different viewport behaviours -
> are all relatively minor things (certainly the last two). However,
> the relatively insignificant details of tiny features like these seem
> to be endlessly, endlessly debated, so I can only wish you luck on
> finding a consensus... >:-]
>
> In Tuhopuu at least, the axis along which an object is being dragged
> is already shown (as you describe) when that axis has been
> constrained. I haven't been using the main Blender tree for a while.
> Is that feature not yet available?
>
> Your final suggestion - a solidify function - sounds partially like
> the "Cap Holes" modifier from 3DSMax. I'm not sure exactly what you
> mean by the dragging capability of this function though. Could you
> perhaps expand on that idea a little, maybe with some more examples?
> What is the proposed algorithm, and (how) will it work for complicated
> meshes?
>
> Jonathan Merritt.
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