[Bf-committers] Skategirl crash

Ton Roosendaal bf-committers@blender.org
Mon, 2 Aug 2004 21:09:12 +0200


Hi,

Have no time to check now... but afaik the collision system always  
worked single sided?

-Ton-


On Monday, Aug 2, 2004, at 06:17 Europe/Amsterdam, Kester Maddock wrote:

> On Saturday 31 July 2004 21:12, Ton Roosendaal wrote:
>
>> Now skategirl runs again, but she's still not in full motion. Compare
>> it to the 2.25 version, where she also swings around her arms. This is
>> confirmed by Jean-Luc. :)
>>
> I didn't even know she did the full range of motion!!  The ray sensor  
> that
> detects the floor is inside the main body sphere - therefore, it never  
> hits
> the ground and she is always 'flying'.  It's quite strange that this  
> works in
> 2.25.
>
> Kester
>
>
>> -Ton-
>>
>>
>> On Saturday, Jul 31, 2004, at 03:53 Europe/Amsterdam, Kester Maddock
>>
>> wrote:
>>> Hi Ton,
>>>
>>> This is strange - are you sure -DUSE_SUMO_SOLID is used when
>>> compiling?  It's
>>> at the top of nan_compile.mk so it should be there.
>>>
>>> It should only crash there if the physics environment doesn't exist,
>>> or isn't
>>> a sumo environment, which is supposed to be impossible.
>>>
>>> Kester
>>>
>>> PS: I'm going skiing - I'll be back Sunday night.
>>>
>>> On Saturday 31 July 2004 05:17, Ton Roosendaal wrote:
>>>> Hi,
>>>>
>>>> Since Solid was changed (I think, it has 4 libs now?!) I can't get  
>>>> it
>>>> to work anymore... physics demos all crash. For skategirl here's the
>>>> gdb output on a debug compiled KX_RaySensor.cpp, where the crash
>>>> happened.
>>>>
>>>> Just today, to make sure, make clean in engine and extern dirs...
>>>> OSX 10.2
>>>>
>>>> Program received signal EXC_BAD_ACCESS, Could not access memory.
>>>> KX_RaySensor::Evaluate(CValue*) (this=0x772deb0, event=0x646fac) at
>>>> /bl/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h:65
>>>> 65              {
>>>> (gdb) where
>>>> #0  KX_RaySensor::Evaluate(CValue*) (this=0x772deb0, event=0x646fac)
>>>> at
>>>> /bl/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h:65
>>>> #1  0x00325cb0 in SCA_ISensor::Activate(SCA_LogicManager*, CValue*)  
>>>> ()
>>>> #2  0x002d455c in KX_RayEventManager::NextFrame(double, double) ()
>>>> #3  0x003241b4 in SCA_LogicManager::BeginFrame(double, double) ()
>>>> #4  0x002c053c in KX_Scene::LogicBeginFrame(double, double) ()
>>>> #5  0x002bb618 in KX_KetsjiEngine::NextFrame() ()
>>>> #6  0x002a2ad4 in StartKetsjiShell ()
>>>> #7  0x0007a288 in start_game ()
>>>> #8  0x0007bc7c in winqreadview3dspace ()
>>>> #9  0x0000547c in scrarea_dispatch_events ()
>>>> #10 0x00006218 in screen_dispatch_events ()
>>>> #11 0x000068a0 in screenmain ()
>>>> #12 0x00003840 in main ()
>>>>
>>>> -Ton-
>>>>
>>>> -------------------------------------------------------------------- 
>>>> --
>>>> --
>>>> --
>>>> Ton Roosendaal  Blender Foundation ton@blender.org
>>>> http://www.blender.org
>>>>
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>> ---------------------------------------------------------------------- 
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>> Ton Roosendaal  Blender Foundation ton@blender.org
>> http://www.blender.org
>>
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Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org