[Bf-committers] Skategirl crash

Kester Maddock bf-committers@blender.org
Mon, 2 Aug 2004 16:17:30 +1200


On Saturday 31 July 2004 21:12, Ton Roosendaal wrote:

> Now skategirl runs again, but she's still not in full motion. Compare
> it to the 2.25 version, where she also swings around her arms. This is
> confirmed by Jean-Luc. :)
>
I didn't even know she did the full range of motion!!  The ray sensor that 
detects the floor is inside the main body sphere - therefore, it never hits 
the ground and she is always 'flying'.  It's quite strange that this works in 
2.25.

Kester


> -Ton-
>
>
> On Saturday, Jul 31, 2004, at 03:53 Europe/Amsterdam, Kester Maddock
>
> wrote:
> > Hi Ton,
> >
> > This is strange - are you sure -DUSE_SUMO_SOLID is used when
> > compiling?  It's
> > at the top of nan_compile.mk so it should be there.
> >
> > It should only crash there if the physics environment doesn't exist,
> > or isn't
> > a sumo environment, which is supposed to be impossible.
> >
> > Kester
> >
> > PS: I'm going skiing - I'll be back Sunday night.
> >
> > On Saturday 31 July 2004 05:17, Ton Roosendaal wrote:
> >> Hi,
> >>
> >> Since Solid was changed (I think, it has 4 libs now?!) I can't get it
> >> to work anymore... physics demos all crash. For skategirl here's the
> >> gdb output on a debug compiled KX_RaySensor.cpp, where the crash
> >> happened.
> >>
> >> Just today, to make sure, make clean in engine and extern dirs...
> >> OSX 10.2
> >>
> >> Program received signal EXC_BAD_ACCESS, Could not access memory.
> >> KX_RaySensor::Evaluate(CValue*) (this=0x772deb0, event=0x646fac) at
> >> /bl/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h:65
> >> 65              {
> >> (gdb) where
> >> #0  KX_RaySensor::Evaluate(CValue*) (this=0x772deb0, event=0x646fac)
> >> at
> >> /bl/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h:65
> >> #1  0x00325cb0 in SCA_ISensor::Activate(SCA_LogicManager*, CValue*) ()
> >> #2  0x002d455c in KX_RayEventManager::NextFrame(double, double) ()
> >> #3  0x003241b4 in SCA_LogicManager::BeginFrame(double, double) ()
> >> #4  0x002c053c in KX_Scene::LogicBeginFrame(double, double) ()
> >> #5  0x002bb618 in KX_KetsjiEngine::NextFrame() ()
> >> #6  0x002a2ad4 in StartKetsjiShell ()
> >> #7  0x0007a288 in start_game ()
> >> #8  0x0007bc7c in winqreadview3dspace ()
> >> #9  0x0000547c in scrarea_dispatch_events ()
> >> #10 0x00006218 in screen_dispatch_events ()
> >> #11 0x000068a0 in screenmain ()
> >> #12 0x00003840 in main ()
> >>
> >> -Ton-
> >>
> >> ----------------------------------------------------------------------
> >> --
> >> --
> >> Ton Roosendaal  Blender Foundation ton@blender.org
> >> http://www.blender.org
> >>
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers@blender.org
> >> http://www.blender.org/mailman/listinfo/bf-committers
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://www.blender.org/mailman/listinfo/bf-committers
>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal  Blender Foundation ton@blender.org
> http://www.blender.org
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://www.blender.org/mailman/listinfo/bf-committers
>
>
>
> !DSPAM:410da44344891596858793!