[Bf-committers] Best place to apply a transform
Martin Poirier
bf-committers@blender.org
Mon, 2 Aug 2004 08:10:18 -0700 (PDT)
--- Roland Hess <rolandh@reed-witting.com> wrote:
> I'm attempting to finish up the pinBone feature for
> the NLA. Thanks
> to help here from Ton and theeth, I have all the
> math working great.
> Each NLA strip is holding a 4x4 transform matrix
> that when applied to
> the armature will eliminate sliding during NLA
> animation. Is it
> enough to simply apply this matrix to the armature
> object's obmat? I
> don't want to actually alter the rot/loc/size values
> of the armature,
> as I don't want this transform to be key-framable,
> i.e. I don't want
> it's new position to be a "hard" position. It's
> calculated on-the-fly
> and should only count during display and render.
Just apply it to the obmat. That's how constraint
works.
Martin
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