[Bf-committers] Please fix this annoying bug(s)

Ton Roosendaal bf-committers@blender.org
Thu, 30 Oct 2003 19:02:00 +0100


Its default opengl behaviour. It doesnt clip buffers with pixel  
drawing. We have some code for it, used by image window. It's something  
we can look at some day...


On Thursday, Oct 30, 2003, at 15:07 Europe/Amsterdam, Yurec wrote:

> Hi everyone!
> Sorry for bad english (i'm always start like this).
> I hope ton fix this before 2.30 out :
> bug in the GUI (the very oldy one, i thought new gui fixed it but...)
> All and every element of gui (pics, icons  or text on buttons, etc..)  
> shouldn't be drawn
> then it's out of screen (or obscured by another window). Right ? Yes  
> of course !
> But all versions of Blender (starting 1.72 which is first I worked  
> this) has really
> annoying (but easy to fix, I think) bug : Element is not drawn if it's  
> left border is
> out of view, even if right border is 'seeable'. And it is annoying  
> because I can't
> see material preview or datablock name (or menu name in new versions)  
> if even one pixel
> is under other window.
> I noticed (accidentally) bug in  behaviour of the Gamma Slider (near  
> post process button):
> when gamma enable/disable button (under 'fields' button) change it's  
> state, gamma slider
> appear/disappear only when window is updated (by moving/zooming).
> (on the other hand, who use this slider ? if there were people using  
> it,
> then this bug has been eliminated many months ago)
> --  
> Best regards,
>  Yurec                          mailto:YurecKey@mail.ru
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Ton Roosendaal  Blender Foundation ton@blender.org