[Bf-committers] Re: [Bf-blender-cvs] CVS commit: Loop selection Ignore above-read this one!

ilac bf-committers@blender.org
Sat, 25 Oct 2003 15:10:04 +0200


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Argh!! When it converted to text only it changed the structure of my =
email which gave most sentences a completly opposite tone!! Sorry!  =
Fixed below! (I hope) :o)

----- Original (but Fixed) Message -----=20
From: "ilac"
To: <bf-committers@blender.org>
Sent: Saturday, October 25, 2003 2:46 PM
Subject: Re: [Bf-blender-cvs] CVS commit: Loop selection

 > Sorry, I may have sounded a little more sarcastic than I hoped :)

No problem! :o) Such misunderstandings are one of the annoying and =
unfortunate
things about non-face-to-face communication. Avoiding any sarcasm in =
writing
is appreciated! Thanks :o)

> It IS possible to decide if an edge belongs to another selected face.
> If someone would implement it this way, he would run into a whole
> bunch of other "what-if's".
>
> I don't know if it's wise to bother the user with popups asking
> him what he wants to deselect and how he wants to deselect it...

Not really an issue at this point but I saw this as a selection in user =
prefs rather
than a constant pop-up - which i agree would be very annoying!

> so! my final say on this:
>
> 1) shift-like behaviour COULD be programmed (difficult)
> 2) it is questionable if it could be as predictable as
>    shift with vertex-select.
> 3) I'm not programming it because I think it is not usefull
>    if anyone else thinks it is, and it is needed, be my guest :)
>
> One thing is for sure, blender's mesh structure is not made for stuff
> like this :)
>
> Roel

Ok!  :o) Point taken! Although if someone ever does it's going to mean
re-arranging of hot-keys again but this is currently a non-issue seeing =
that
this is one of the topics up for revision in the near future especially =
for
what-if situtations!! :)On the plus side-keeping 'R' makes it more =
readily
accessible to my left(keyboard) hand which is a good thing! :o)

Thanks again, for the new features and taking the time to dicuss your =
reasons!

Regards,

Fabrizio
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<DIV><FONT face=3DArial size=3D2>Argh!! When it converted to text only =
it changed=20
the structure of my email which gave most sentences a completly opposite =
tone!!=20
Sorry!&nbsp; Fixed below! (I hope) :o)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>----- Original (but Fixed) =
Message&nbsp;-----=20
</FONT>
<DIV><FONT face=3DArial size=3D2>From: "ilac"</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>To: &lt;</FONT><A=20
href=3D"mailto:bf-committers@blender.org"><FONT face=3DArial=20
size=3D2>bf-committers@blender.org</FONT></A><FONT face=3DArial=20
size=3D2>&gt;</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Sent: Saturday, October 25, 2003 2:46=20
PM</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Subject: Re: [Bf-blender-cvs] CVS =
commit: Loop=20
selection</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><!--StartFragment --><FONT face=3DArial size=3D2>&nbsp;&gt; Sorry, =
I may have=20
sounded a little more sarcastic than I hoped :)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>No problem! :o) Such misunderstandings =
are one of=20
the annoying and unfortunate<BR>things about non-face-to-face =
communication.=20
Avoiding any sarcasm in writing<BR>is appreciated! Thanks =
:o)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>&gt; It IS possible to decide if an =
edge belongs to=20
another selected face.<BR>&gt; If someone would implement it this way, =
he would=20
run into a whole<BR>&gt; bunch of other "what-if's".<BR>&gt;<BR>&gt; I =
don't=20
know if it's wise to bother the user with popups asking<BR>&gt; him what =
he=20
wants to deselect and how he wants to deselect it...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Not really an issue at this point but I =
saw this as=20
a selection in user prefs rather<BR>than a constant pop-up - which i =
agree would=20
be very annoying!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>&gt; so! my final say on =
this:<BR>&gt;<BR>&gt; 1)=20
shift-like behaviour COULD be programmed (difficult)<BR>&gt; 2) it is=20
questionable if it could be as predictable as<BR>&gt;&nbsp;&nbsp;&nbsp; =
shift=20
with vertex-select.<BR>&gt; 3) I'm not programming it because I think it =
is not=20
usefull<BR>&gt;&nbsp;&nbsp;&nbsp; if anyone else thinks it is, and it is =
needed,=20
be my guest :)<BR>&gt;<BR>&gt; One thing is for sure, blender's mesh =
structure=20
is not made for stuff<BR>&gt; like this :)<BR>&gt;<BR>&gt; =
Roel</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Ok!&nbsp; :o) Point taken! Although if =
someone ever=20
does it's going to mean<BR>re-arranging of hot-keys again but this is =
currently=20
a non-issue seeing that<BR>this is one of the topics up for revision in =
the near=20
future especially for<BR>what-if situtations!! :)On the plus =
side-keeping 'R'=20
makes it more readily<BR>accessible to my left(keyboard) hand which is a =
good=20
thing! :o)</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Thanks again, for the new features and =
taking the=20
time to dicuss your reasons!</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Regards,</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial =
size=3D2>Fabrizio</FONT></DIV></DIV></BODY></HTML>

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