[Bf-committers] 8192 image size overflow
Alexander Ewering
bf-committers@blender.org
Thu, 2 Oct 2003 14:35:17 +0200 (CEST)
On Fri, 3 Oct 2003, Kester Maddock wrote:
> It seems to work here... (Linux) I'm not getting the warnings about
> memory corruption anymore.
>
> I'm using the 10k James Hastings Trew Earth textures (from the Blender
> Texture CD) which are 10800 x 5400.
How can you use such a large image with hardware texture
mapping? According to my calculator, the image you mentioned
above is already 222 MB (if it's 4 bytes per pixel)... do
you have such a lot of texture RAM?
I have a nice image of the earth at 1 km per pixel resolution
here (43200 x 21600), 2.6 Gigs or so... but I doubt there's
any consumer graphics card that has this amount of RAM :)
| alexander ewering instinctive new media
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