[Bf-committers] glFinish() problem

Guillaume R. bf-committers@blender.org
Wed, 19 Nov 2003 05:10:35 +0200


Hi !

Ive two problem, a minor and a major:

- major:
I've noticed that many glFinish() functions have been put everywhere to
solve a bug with GeForce cards, isn't it ?
It seems to be fast_but_bat hack , no?
During my port of blender on MorphOS, I've an huge pb of cpu eating caused
by this function :-(. I've tested the code without unneeded glFinish(), and
yes, the code works better... ;-).
So, I would like to know if the pb with NVidia cards has been resolved or not.
And if the BlenderTeam want to change the events handling design of code (so,
to remove unneeded glFinish())... 

- minor (hmm not too):
in ghostwinlay.c: when you open a window, you should not rely on the
size/position given to GHOST_CreateWindow(), because, you've no guarantees
that the OS will let you to open window like you want! a better solution is to
get the effective size/position of window after it is opened.

Regards.

-- 
Always remember that you are unique.  Just like everyone else.