[Bf-committers] final patch for DRI crash
Ton Roosendaal
bf-committers@blender.org
Mon, 12 May 2003 11:22:27 +0200
Hi Jacek,
Thats fabulous! And logical too, hopefully this will solve quite some =20=
troubles we had with opengl for the free unices.
This brings me to a related topic: for windows users we have a pretty =20=
useful page on h/w OpenGL tweaking at our site. I would love to see an =20=
equivalent with tips for the Linux/FreeBSD versions of Blender.
Can the users of these platforms mail here tips & tricks? Mentioning:
- 3d card type
- OS type, version
- drivers / opengl version
And the procedures you followed to get it working correctly with =20
Blender.
I'll collect the info, and put that at the site. Thanks!
-Ton-
On Monday, May 12, 2003, at 05:38 Europe/Amsterdam, Jacek Pop=B3awski =20=
wrote:
> This time patch should not break anything. I tracked crash on r200 DRI =
=20
> driver
> when closing renderwin in Blender. I asked on DRI mailing list, and... =
=20
> got
> answer! The problem is located in GHOST. r200 DRI driver crashes when =20=
> function
> XDestroyWindow is called before glXDestroyContext. I changed that in
> intern/ghost/intern/GHOST_WindowX11.cpp, and got no more crashes.
>
> *please* test this patch and try to apply if before 2.27 release.
>
> -- =20
> Free Software - find interesting programs and change them
> NetHack - meet interesting creatures, kill them and eat their bodies
> Usenet - meet interesting people from all over the world and flame =
them
> Decopter - unrealistic helicopter simulator, get it from =20
> http://decopter.sf.net
> <fixup_for_renderwin_crashes_on_DRI.diff>
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--
Ton Roosendaal Blender Foundation ton@blender.org