[Bf-committers] Noise Function (small patch)
hans pachet
bf-committers@blender.org
Tue, 29 Jul 2003 22:40:26 +0200
When you replace the following line of code at line 4723 in
blender/src/editmesh.c :
eve->co[2]+= 0.05*Tin;
by these three lines
eve->co[0]+= 0.05*eve->no[0]*Tin
eve->co[1]+= 0.05*eve->no[1]*Tin;
eve->co[2]+= 0.05*eve->no[2]*Tin;
you get the same as the old noise mapping, but in all directions, and not
only the z-direction.
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